Avalanche Studios Group and its creative division, Expansive Worlds, are looking for a skilled and highly motivated Senior Gameplay Programmer for our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLC and content releases. Now we want to shift gears a little and focus on improving the overall experience of the game (visuals, stability, performance, UX), especially on the latest generation of consoles, while continuing to provide fresh and new content to our loyal players.
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.